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Returning 35 results for 'artificer'.

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Artificer

classes

Artificer Class DetailsMasters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then

cast a spell, an artificer might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm

Artificer Initiate

Feats

You’ve learned some of an artificer’s inventiveness:You learn one cantrip of your choice from the artificer spell list, and you learn one 1st-level spell of your choice from that list

Artificer

Compendium - Sources->Tasha’s Cauldron of Everything

Artificer Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in

artificer might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers is tied

Artificer

Compendium - Sources->Sage Advice Compendium

Artificer What is the timing of Flash of Genius? You use Flash of Genius immediately after the triggering d20 is rolled and before any of the effects of the roll are applied. Unless a rule tells you

otherwise, a reaction occurs immediately after its trigger. Which action is used to activate a Spell-Storing Item? Activating a Spell-Storing Item uses the Use an Object action. Can an artificer

Artificer Infusions

Compendium - Sources->Tasha’s Cauldron of Everything

Artificer Infusions Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. The description of each of the following infusions details the type of

object that can receive it, along with whether the resulting magic item requires attunement. Some infusions specify a minimum artificer level. You can’t learn such an infusion until you are at least that level. Unless an infusion’s description says otherwise, you can’t learn an infusion more than once.

Artificer Specialists Artificers pursue many disciplines. Here are specialist options you can choose from at 3rd level.

Artificer Infusions

Compendium - Sources->Eberron: Rising from the Last War

Artificer Infusions Artificers have invented numerous magical infusions, extraordinary processes that rapidly create magic items. To many, artificers seem like wonderworkers, accomplishing in hours

. Some infusions specify a minimum artificer level. You can’t learn such an infusion until you are at least that level. Unless an infusion’s description says otherwise, you can’t learn an infusion more than once.

Artificer Specialist

Compendium - Sources->Wayfinder's Guide to Eberron

Artificer Specialist Artificers pursue many disciplines. Here is a specialist option you can choose at 3rd level. Other options appear in the book Eberron: Rising from the Last War.

Artificer Specialist

Compendium - Sources->Tasha’s Cauldron of Everything

Artificer Specialist 3rd-level artificer feature Choose the type of specialist you are: Alchemist, Armorer, Artillerist, or Battle Smith, each of which is detailed after the class’s description. Your choice grants you features at 5th level and again at 9th and 15th level.

Artificer Specialists

Compendium - Sources->Eberron: Rising from the Last War

Artificer Specialists Artificers pursue many disciplines. Here are specialist options you can choose from at 3rd level.

Artificer Specialist

Compendium - Sources->Eberron: Rising from the Last War

Artificer Specialist At 3rd level, you choose the type of specialist you are: Alchemist, Artillerist, or Battle Smith, each of which is detailed at the end of the class’s description. Your choice grants you features at 5th level and again at 9th and 15th level.

Artificer Infusions

Compendium - Sources->Wayfinder's Guide to Eberron

Artificer Infusions Artificers have invented numerous magical infusions, extraordinary processes that rapidly create magic items. To many, artificers seem like wonderworkers, accomplishing in hours

. Some infusions specify a minimum artificer level. You can’t learn such an infusion until you are at least that level. Unless an infusion’s description says otherwise, you can’t learn an infusion more than once.

Artificer Specialist

Compendium - Sources->Wayfinder's Guide to Eberron

Artificer Specialist At 3rd level, you choose the type of specialist you are. One option, the Alchemist, appears later in this class description. Your choice grants you features at 5th level and again at 9th and 15th level.

Artificer Initiate

Compendium - Sources->Tasha’s Cauldron of Everything

Artificer Initiate You’ve learned some of an artificer’s inventiveness: You learn one cantrip of your choice from the artificer spell list, and you learn one 1st-level spell of your choice from that

Appendix D: Artificer

Compendium - Sources->Wayfinder's Guide to Eberron

Appendix D: Artificer Masters of unlocking magic in everyday objects, artificers are supreme inventors. They see magic as a complex system waiting to be decoded and controlled. Artificers use tools

to channel arcane power, crafting magical objects. To cast a spell, an artificer could use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power on an

Creating an Artificer

Compendium - Sources->Tasha’s Cauldron of Everything

Creating an Artificer To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then look at the Artificer table to see which

features you get at each level. The descriptions of those features appear in the “Artificer Features” section. The gnome artificer Vi and her co*ckatrice-like Eldritch Cannon battle foes atop a lightning

Creating an Artificer

Compendium - Sources->Wayfinder's Guide to Eberron

Creating an Artificer When creating an artificer, think about your character’s relationship with the artisan who taught them their craft. Does the character have a rival? Talk to your DM about the

. The strange technologies in the Barrier Peaks of the World of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers to keep airships

Chapter 1: Artificer

Compendium - Sources->Eberron: Rising from the Last War

Chapter 1: Artificer Masters of unlocking magic in everyday objects, artificers are supreme inventors. They see magic as a complex system waiting to be decoded and controlled. Artificers use tools to

channel arcane power, crafting magical objects. To cast a spell, an artificer could use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power on an

Creating an Artificer

Compendium - Sources->Eberron: Rising from the Last War

Creating an Artificer When creating an artificer, think about your character’s relationship with the artisan who taught them their craft. Does the character have a rival? Talk to your DM about the

. The strange technologies in the Barrier Peaks of the World of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers to keep airships

1. Office of the Artificer

Compendium - Sources->Infernal Machine Rebuild

1. Office of the Artificer This entrance opens up to a large stone chamber. At the far end, an intense-looking man stands behind a large stone table covered in a dense layer of plans, drawings, and

to engage in this grand endeavor. Are you miners, sculptors, artists? Or, I suspect, something else entirely?” Moghadam the artificer manages the design and construction of the Tomb of Horrors from

All-Purpose Tool

Magic Items

DCs of your artificer spells. The bonus is determined by the tool’s rarity.As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any

class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.

Thessalheart Construct

Monsters

construct is not destroyed. The artificer Thessalar created this crafty construct, and uses it to imbue his greater monstrous creations with even more power.Poison

Moghadam

Monsters

":"Spellcasting"} to hit with spell attacks). He has the following artificer spells prepared:Cantrips (at will): dancing lights, light, message, shocking grasp1st level (4 slots): comprehend languages

Thessalar

Monsters

artificer spells prepared:Cantrips (at will): light, mending, message, shocking grasp1st level (4 slots): alarm, cure wounds, identify, ray of sickness2nd level (3 slots): invisibility, Melf's

Armorer

classes

An artificer who specializes as an Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the artificer’s magic, unleash potent attacks, and generate a

formidable defense. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities.

The Lord of Blades

Monsters

+10","rollType":"to hit"} to hit with spell attacks). He has the following artificer spells prepared:Cantrips (at will): fire bolt (see “Actions” below), mage hand, mending, prestidigitation1st level

Clockwork Horror

Monsters

clockwork horror was the brainchild of a thri-kreen artificer. A horror can also emit light from its crystal eye, issuing dot-and-dash messages to other creatures that can see the light. Creatures besides

Spellcasting

Compendium - Sources->Tasha’s Cauldron of Everything

Spellcasting 1st-level artificer feature You’ve studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don’t appear to be casting spells in a

conventional way; you appear to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting

Optional Rule: Firearm Proficiency

Compendium - Sources->Wayfinder's Guide to Eberron

firearms in chapter 9 of the Dungeon Master’s Guide and your artificer has been exposed to the operation of such weapons, your artificer is proficient with them. The Artificer Level Proficiency Bonus

Infuse Item 4 2 2 2 — — — — 3rd +2 Artificer Specialist,The Right Tool for the Job 4 2 2 3 — — — — 4th +2 Ability Score Improvement 4 2 2 3 — — — — 5th +3

Hit Points

Compendium - Sources->Tasha’s Cauldron of Everything

Hit Points Hit Dice: 1d8 per artificer level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per artificer level after 1st

Spellcasting

Compendium - Sources->Wayfinder's Guide to Eberron

in a conventional way; you look as if you’re producing wonders using mundane items or outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have

as a spellcasting focus. THE MAGIC OF ARTIFICE As an artificer, you use tools when you cast your spells. When describing your spellcasting, think about how you’re using a tool to perform the spell

Starting Equipment

Compendium - Sources->Tasha’s Cauldron of Everything

equipment. MULTICLASSING AND THE ARTIFICER If your group uses the optional rule on multiclassing in the Player’s Handbook, here’s what you need to know if you choose artificer as one of your

artificer. Proficiencies Gained. If artificer isn’t your initial class, here are the proficiencies you gain when you take your first level as an artificer: light armor, medium armor, shields, thieves

Class Features

Compendium - Sources->Tasha’s Cauldron of Everything

Class Features As an artificer, you gain the following class features, which are summarized in the Artificer table.

Hit Points

Compendium - Sources->Wayfinder's Guide to Eberron

Hit Points Hit Dice: 1d8 per artificer level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per artificer level after 1st

Infuse Item

Compendium - Sources->Tasha’s Cauldron of Everything

Infuse Item 2nd-level artificer feature You’ve gained the ability to imbue mundane items with certain magical infusions, turning those objects into magic items. Infusions Known When you gain this

feature, pick four artificer infusions to learn, choosing from the “Artificer Infusions” section at the end of the class’s description. You learn additional infusions of your choice when you reach

artificer - Search - D&D Beyond (2024)
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